Goal: move through the employee journey from attraction and recruitment to retention, exit, and alumni relationships.
Players: choose 1 to 6 participants. All active participants start on Square 1. On each turn, roll the die, move the token, open the square card, and answer the prompt.
Teacher role: decide whether the answer is accepted. Then click Accepted or Not accepted on the card to apply the consequence automatically.
Winning: Square 55 is the final reflection. A player completes the game when the final answer is accepted.
| Ladders | Snakes |
|---|---|
| 3β10, 8β15, 11β19, 15β24, 20β29, 24β34, 30β40, 34β44, 38β48, 40β50, 44β52, 48β54, 52β55 | 5β1, 12β6, 17β9, 22β14, 27β18, 31β23, 36β28, 42β33, 46β37, 50β41, 53β45 |
| Quiz and tool squares | Accept answers that show correct conceptual understanding. |
|---|---|
| Decision points | Accept decisions that are realistic, ethical, and aligned with good HR practice. |
| Mini challenges | Accept concrete, applicable proposals rather than purely theoretical answers. |
| Reflection squares | Accept reasoned answers connected to the employee journey, even when groups choose different perspectives. |